Opened 9 years ago

Last modified 6 years ago

#641 new enhancement/feature request

Bike Routing not using 3d information = always using shortest route

Reported by: robin Owned by: KaZeR
Priority: minor Milestone: want patch / contribution
Component: core Version: git master
Severity: Keywords: srtm, heights
Cc:

Description

If I change to vehicle = bike the routing with osm maps will always guide me to pass over a hill rather than to cycle around, which timewise is much shorter since the hill is very steep. I checked with http://openrouteservice.org/ and there the layout "racing bike" (equivalent to Rennrad) returns a valid result also the "savest way"(sicherster Weg) and "cycle route" work fine. Is there a simple way to adjust this in the xml file? and where does navit get its height coordinate from, as to my understanding osm has only 2d data?

Change History (5)

comment:1 Changed 9 years ago by korrosa

  • Priority changed from major to minor
  • Type changed from defect/bug to enhancement/feature request

OSM only has 2D data. Navit cannot take into account any fluctuations in height when routing using OSM maps. The only difference between the routes created by vehicle:bike and vehicle:car (in the default navit.xml) are that the bike routes can follow cycle paths, whilst the car cannot.

I don't know whether using other maps which do have 3D data (such as Garmin maps) enable Navit to take into account height fluctuations. If it does, then you're onto a winner because many people join OSM and NASA data to make 3D Garmin maps of a variety of countries. (The NASA data is basically topography of the planet, if I'm not mistaken: http://www2.jpl.nasa.gov/srtm/ and http://en.wikipedia.org/wiki/Shuttle_Radar_Topography_Mission)

(Changed type of ticket, as it's not quite a bug. Unless Navit says somewhere that it can do 3D routing using OSM which I haven't seen...)

comment:2 Changed 8 years ago by kazer

  • Milestone set to want patch / contribution

The idea is interesting, but indeed currently navit doesnt do 3d routing.

Patch welcome!

comment:3 Changed 8 years ago by kazer

#649 has been marked as a duplicate of this ticket.

comment:4 Changed 7 years ago by chaoscrawler

i've thought about dirty hack to simulate '3d routing' by exploiting already implemented maxspeed tag, or by using the surface/road type tag.

idea of hack is to create custom binfile , based on OSM and 3d data, which would create extra ways in parallel to current ones - each oneway - on the hills (uphill would be slower and downhill - faster) . original road has to be removed or tagged with slowest speed of the two oneway roads.

idea is to tweak uphill and downhill maxspeed . ofcourse such data would be useless for cars (except they could perhaps save fuel by using such data) .

another side effect would be that result bifile would grow in size and routing would be slower because more data would have to be parsed - but imho for bicycle routing, where avg. routes are much shorter this is quite acceptable - afterall result will contain at least a bit more 3d data (not enough to display terrain, but enough for routing decisions)

atm i have no patch to implement this in practice - just the rough idea.

comment:5 Changed 6 years ago by usul

  • Keywords srtm heights added

This feature request has a bit wider scope than just bicycling. Even for eMobility, avoiding rides onto mountains (or make use of them to save energy) is essential.

I heared about SRTM (public 3D dataset) processing for Navit at the IRC, but I'm not sure if this was routing focused.

Please keep in mind, that this issue has high complexity and so might not beeing realized in the next releases.

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