Ticket #90 (closed enhancement/feature request: wontfix)
Implement texture rendering for polygons in opengl renderer
| Reported by: | KaZeR | Owned by: | KaZeR |
|---|---|---|---|
| Priority: | major | Milestone: | version 0.2.0 |
| Component: | graphics/opengl | Version: | |
| Keywords: | Cc: |
Description
Could improve map readability
Change History
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if the vector map on a texture having twice the projected resolution on the display, then simple bilinear filtering (in hardware) should provide good picture quality, even when rotating the rendered map smoothly, this is essentially 4x supersampling/"quasi-antialiasing".