Opened 12 years ago

Closed 11 years ago

#90 closed enhancement/feature request (wontfix)

Implement texture rendering for polygons in opengl renderer

Reported by: KaZeR Owned by: KaZeR
Priority: major Milestone: version 0.2.0
Component: graphics/opengl Version:
Severity: Keywords:
Cc:

Description

Could improve map readability

Change History (4)

comment:1 Changed 12 years ago by anonymous

if the vector map on a texture having twice the projected resolution on the display, then simple bilinear filtering (in hardware) should provide good picture quality, even when rotating the rendered map smoothly, this is essentially 4x supersampling/"quasi-antialiasing".

comment:2 Changed 12 years ago by anonymous

the verb of the first sentence was missing, ... should read: "if the vector map is rendered on a texture having twice..." sorry for submitting too fast.

comment:3 Changed 11 years ago by KaZeR

  • Milestone set to version 0.2.0

comment:4 Changed 11 years ago by KaZeR

  • Resolution set to wontfix
  • Status changed from new to closed

OpenGL gui is currently not maintained. We are mainly working on gui_internal instead.

Note: See TracTickets for help on using tickets.