Opened 15 years ago

Closed 14 years ago

#90 closed enhancement/feature request (wontfix)

Implement texture rendering for polygons in opengl renderer

Reported by: KaZeR Owned by: KaZeR
Priority: major Milestone: version 0.2.0
Component: graphics/opengl Version:
Severity: Keywords:


Could improve map readability

Change History (4)

comment:1 Changed 15 years ago by anonymous

if the vector map on a texture having twice the projected resolution on the display, then simple bilinear filtering (in hardware) should provide good picture quality, even when rotating the rendered map smoothly, this is essentially 4x supersampling/"quasi-antialiasing".

comment:2 Changed 15 years ago by anonymous

the verb of the first sentence was missing, ... should read: "if the vector map is rendered on a texture having twice..." sorry for submitting too fast.

comment:3 Changed 14 years ago by KaZeR

  • Milestone set to version 0.2.0

comment:4 Changed 14 years ago by KaZeR

  • Resolution set to wontfix
  • Status changed from new to closed

OpenGL gui is currently not maintained. We are mainly working on gui_internal instead.

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