Opened 15 years ago
Closed 14 years ago
#90 closed enhancement/feature request (wontfix)
Implement texture rendering for polygons in opengl renderer
Reported by: | KaZeR | Owned by: | KaZeR |
---|---|---|---|
Priority: | major | Milestone: | version 0.2.0 |
Component: | graphics/opengl | Version: | |
Severity: | Keywords: | ||
Cc: |
Description
Could improve map readability
Change History (4)
comment:1 Changed 15 years ago by anonymous
comment:2 Changed 15 years ago by anonymous
the verb of the first sentence was missing, ... should read: "if the vector map is rendered on a texture having twice..." sorry for submitting too fast.
comment:3 Changed 14 years ago by KaZeR
- Milestone set to version 0.2.0
comment:4 Changed 14 years ago by KaZeR
- Resolution set to wontfix
- Status changed from new to closed
OpenGL gui is currently not maintained. We are mainly working on gui_internal instead.
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if the vector map on a texture having twice the projected resolution on the display, then simple bilinear filtering (in hardware) should provide good picture quality, even when rotating the rendered map smoothly, this is essentially 4x supersampling/"quasi-antialiasing".