Ticket #90 (closed enhancement/feature request: wontfix)

Opened 4 years ago

Last modified 3 years ago

Implement texture rendering for polygons in opengl renderer

Reported by: KaZeR Owned by: KaZeR
Priority: major Milestone: version 0.2.0
Component: graphics/opengl Version:
Keywords: Cc:

Description

Could improve map readability

Change History

comment:1 Changed 4 years ago by anonymous

if the vector map on a texture having twice the projected resolution on the display, then simple bilinear filtering (in hardware) should provide good picture quality, even when rotating the rendered map smoothly, this is essentially 4x supersampling/"quasi-antialiasing".

comment:2 Changed 4 years ago by anonymous

the verb of the first sentence was missing, ... should read: "if the vector map is rendered on a texture having twice..." sorry for submitting too fast.

comment:3 Changed 3 years ago by KaZeR

  • Milestone set to version 0.2.0

comment:4 Changed 3 years ago by KaZeR

  • Status changed from new to closed
  • Resolution set to wontfix

OpenGL gui is currently not maintained. We are mainly working on gui_internal instead.

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