Ticket #90 (closed enhancement/feature request: wontfix)

Opened 1 year ago

Last modified 3 weeks ago

Implement texture rendering for polygons in opengl renderer

Reported by: KaZeR Assigned to: KaZeR
Priority: major Milestone: version 0.2.0
Component: graphics/opengl Version:
Keywords: Cc:

Description

Could improve map readability

Change History

03/31/08 10:44:43 changed by anonymous

if the vector map on a texture having twice the projected resolution on the display, then simple bilinear filtering (in hardware) should provide good picture quality, even when rotating the rendered map smoothly, this is essentially 4x supersampling/"quasi-antialiasing".

03/31/08 10:45:40 changed by anonymous

the verb of the first sentence was missing, ... should read: "if the vector map is rendered on a texture having twice..." sorry for submitting too fast.

08/18/08 14:48:15 changed by KaZeR

  • milestone set to version 0.2.0.

12/14/08 09:44:34 changed by KaZeR

  • status changed from new to closed.
  • resolution set to wontfix.

OpenGL gui is currently not maintained. We are mainly working on gui_internal instead.